Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
This is a project of GGProductions. Here's all the social medias avaliable for you to join:
- https://www.patreon.com/cw/BielGGs My Patreon
- https://discord.gg/7XgvXvKJ5Q GGProductions Hub Discord server
COMPATIBLE MODS WITHIN GGSPELLS:
- Roaring: enables the "Shadow" magic school and itens/spells related (OPTIONAL)
- Cataclysm: Spellbooks: Fixes a bunch of old models and old references from Cataclysm in order to work on the newer version (OPTIONAL)
- T.O Magic 'n Extras: Fixes "DungeonEye" crash and in general, stabilizes the mod to fully work on newer cataclysm (OPTIONAL)
- [SMS]Spirit Mediumship Spell: Fixes an crash with cataclysm boss renderer (OPTIONAL)
- Irons Spells 'n Spellbooks Restrictions: Proper integration with 3 Manuscripts with the magic schools from GGSpells (OPTIONAL)
- Somake Spells: Fixes a renderer, with calls old cataclysm on newer versions (OPTIONAL)
- Iron's Spells 'n Spellbooks Dynamic Skill Trees: Shadow, Unstable, Relicron, Infinity and Tainted magic schools will be included (OPTIONAL)
- Origins X Iron's Spells n' Spellbooks Addon: Shadow, Unstable, Relicron, Infinity and Tainted magic schools will be included (OPTIONAL)
- EEEAB's mobs: A whole new magic school focused on the mod's elements (OPTIONAL)
- Re:Avaritia (or AvaritiaNeo): A whole new magic school focused on the mod's elements (OPTIONAL)
- Cracker's Wither Storm Mod: A whole new magic school focused on the mod's elements (OPTIONAL)
You can see the changelog history of the mod's versions on the "Changelog" tab! GG Spells needs the following mods to work:
Iron's spells 'n spellbooks L_Ender's Cataclysm Curios API
This mod features alot of new magic schools, they being Shadow, Unstable, Relicron, Infinity and Tainted. They all have their Upgrade orb, rune, spellbook and various type of spells. If by any chance you just want to use mod as a fix for other mods, without adding any new stuff, this mod offers a full support for "patches only mode". If so, avoid downloading any of the compatible mods above and launch the modpack. If anything, this mod also offers a full config file, that you can easily manipulate what this mod can allow and what it cannot allow. It also lets you customize spell multipliers for every magic school, or spell multipliers, for a specific spell, allowing you to adjust something if needed!
SPOILER SECTION BELOW!
Boss Fight video:
Spoiler
The Structure to find the boss will always spawns in Mangrooves.
The Broken Script boss fight can be a bit complicated if you dont know how to fight it. So, i've decided to make a quick video showing off me fighting it, for you to analyse!
https://medal.tv/games/minecraft/clips/n6I7M51rSObZSnWOW?invite=cr-MSw1dm0sMzAyNTk0NTg5
Boss Moveset:
Spoiler
The Broken Script's moveset Phase 1 File Collection: When used, the boss will rush towards their target and capture them inside of its tornado, applying damage on contact and releasing the target up to the air. If the target is a PLAYER, it'll release a corrupted clone of the player that have 1000 health and your spells, but it can only last for 1 minute. Unstable Blink: When used, the boss will start teleporting around the target, leaving Unstable bombs behind that explodes and deals damage. LASER.EX3: When used, the boss will start channeling a beam, making it stand still for a moment. Upon shooting, the Laser will damage multiple entities at reach and destroy the path. Entities will find themselfes stuck from each hit. Block around the laser will corrupt heavily. Earth Corruption: When used, the boss will take flight and suck nearby blocks around him. Then, it'll start shooting the blocks at the target. Corrupted Projectiles: When used, the boss will take flight and start shooting projectiles at the target. If target gets hit, slowness and weakness will be applied for a short period of time. If the projectiles hits blocks, the blocks will corrupt aswell. Phase 2 The boss will always try not to stay close from a player, beacuse if so, player will be able to sneak themselves inside of the tornado, being able to hit its WEAK POINT. Any hit coming from outside is heavily protected. Unstable Bombardment: When used, the boss will start shooting Unstable bombs for the target. It'll shoot for every direction aswell. Earth Corruption: Boss can now shoot blocks nonstop at all targets near him. The tornado can now destroy every block that it touches, being able to suck it and throw at target. Corrupted Projectiles: Boss will start shooting projectiles upwards, making a rain of projectiles that can corrupt the entire place and hit multiple targets at its way.
Spamton NEO Boss Fight - How to start his battle:
Spoiler
You can find him on the Roaring Dark World. Create a fountain, defeat the Knight, locate the roots structure using the Eye of Penumbra and get the Empty Disc hidden inside the dungeon. Once taken, craft the Loaded Disc and dig through the suspicious wall of the dungeon. Click on the mechanism with the loaded disk and wait for its arrival.
Spamton NEO Boss Fight video:
Spoiler
Fighting a big shot could be very dangerous if you don't know how to do it, right?!? Well, here's a video showing how i fought him:
https://medal.tv/games/minecraft/clips/nk4NSuq5AS0LklVCZ?invite=cr-MSx3bTEsMzAyNTk0NTg5
Spamton NEO's moveset:
Spoiler
Spamton NEO Moveset:
Mini heads: When used, the boss will shoot some spamton head towards you. They tend to follow the target if they get close enough Mail bomb: When used, the boss will spam-shoot emails and bombs towards the target. Every bullet has iframe bypass, so avoid getting hit by multiple of them at the same time. Bombs have gravity, so take your distance.
Heart Attack: When used, the boss will take out its heart and will start shooting pellets in a fan-shaped towards the target. Spamton becomes invulnerable to damage when the heart is active. He will not stop until 15 hits are inflicted on the Heart, so shoot at the heart to stop the attack and make spamton vulnerable again. Pipis attack: When used, the boss will spam-shoot alot of Pipis towards the target. They, too, have gravity, so it is just a "stay away" attack that punishes if you're too close. Call: When used, the boss will spawn 2 phones and they will start shooting some bullets in various directions. Gotta be aware of your surroundings.
Face attack: When used, the boss will summon a "Gaster Blaster like Face of himself". It'll start spread alot of pellets everywhere, and shoot some directly to the target. You need to kill it, since spamton will be protected while it is alive. NEO Defense: When spamton is about to die (5% health), he will use his ultimate power to become invulnerable to every attack. By doing it, his attacks will weaken 70% more. He can only use one attack on this form. You can only progress, if you use X-Slash on him. Make sure to get a sword with X-Slash and keep using it, until you cut every string.
Pipis fragmented bombs: This move can only be activated when NEO Defense is activated. When used, 3 Pipis bombs will spawn infront of you and explode. The explosion will spread lots of mini faces everwhere.
Kaizo Knight Boss fight video
Spoiler
Solve the puzzle on Glaceir and unlock the Kaizo Lair. Tho, it is inevitable. Your lost, is all, but guaranteed... But, if i could show you, THIS is how you could beat him:
https://medal.tv/games/minecraft/clips/nroCKZiyVWXKgzPdh?invite=cr-MSx1bGosMzAyNTk0NTg5
There's no help on it's moveset. Good Luck! =)
FAQ:
Is there going to be a port of this mod for a different version or different loader?
- No plans for now. This could be considered in the future if all mods related to GGSpells are also present in the same environment.
Do i need to use Roaring or Wither Storm for this mod to work?
- No. Every mod, excluding the three main requirements, are all optional content avaliable that you can choose to download or not.
Why not making an separated mod just to fix the compatibility issues?
- Cause that would be a waste. The devs of each mod will eventually update them (and i refer specially to GTBC's T.O Magic mod) and the compat mod would be useless after. With the compat imbued within this mod, it'll be much easier to fix any new problems with precision.
Those models looks so simple and odd.
- I'm just bad at modeling man. Bare with me. I'm improving slowly. Please expect changes and do not let yourself think it is what it is.
Do this mod really fixes the crash with T.O magic relating the "DungeonEye" or any other major problems?
- You'll only be sure if you'd try it first, don't you think? My discord server is avaliable. Any questions or missing compats, please feel free to join and ask me or anyone who knows!
Are you going to update GGSpells when T.O Magic updates?
- Yes. I can't keep the fixes for T.O forever. One day, when it updates, i'll remove the Fixes that my mod applies!
Can i use this mod on my modpack or server?
- Definitely!
Can i make addons for GGSpells, adding extra spells or anything else?
- Yes! I would love to see it.
Can i make a port of this mod for a different version or mod loader?
- No, that's something i should do when possible.
I wanted to use a specific asset or effect that this mod offers for my personal project. Do i have the permission to do so?
- I don't mind that much. I just want you to contact me first and put the credits for the used asset/effect somewhere people can see in-game and on the code of your project. If you don't mind it, i'll feature your referenced project on my discord server aswell.


